About

Why these tools exist.

Pricing a game on Steam is one of the highest-leverage decisions an indie developer will ever make — and one of the hardest to get right. Picking the wrong launch MSRP can cost a studio six figures in lost revenue before the first sale. Picking the wrong regional prices can quietly leak another 15–30% across the next two years. Picking the wrong discount cadence can leave wishlist conversions on the table that never come back.

And yet, the existing options for figuring this out are basically: read a 12-year-old forum thread, pay a publisher 30% of revenue for advice, or guess.

Steam Pricing Tools is the toolkit a publisher's pricing analyst would build for themselves if they didn't have to bill anyone for it. Three free tools, no signup, no upsell, no AI hype.

What you get

Who builds it

A small group of indie developers and pricing nerds who got tired of guessing. We've shipped games on Steam, we've made the expensive mistakes, and we're encoding what we wish we'd known into tools the next dev doesn't have to repeat.

No personal brand attached on purpose. The output should stand on its own, not on whose name is at the top of the page.

What it costs

Free. No card, no signup, no usage limits, no "premium tier" gating the real numbers.

What it isn't

How to reach us

Feedback, bug reports, feature ideas, or pricing questions → [email protected]. Replies come from a human, usually within 48 hours.